The 'Junior Director' is an interactive toy for children aged 6 till 12 years old that uses augmented reality technology to help them create a movie. Children can film their own stories and add their own drawn figures to the interactive toy. This enhances their creativity, social involvement and narrative ability. During this project I focused on creating the interaction of the product and doing user tests.
This group project focused on creating a system to support caretakers of people in an early stage of growing dementia, and to assist elderly people to live at home longer. The 'Reminder bracelet' is a system that helps elderly people remember to go to the toilet, if the elderly person does not respond and does not use the toilet the caretaker is alarmed. During this project I focused on the user research and developing wireframes of the system.
For a 3d modelling course I created different 3D models of appliances. This particular rendering is a 3D model of my old camera that I made with Rhinoceros. By use of texture and light different features are highlighted. The compound rendering is used to give an idea of the different components of the model. Furthermore I focused on creating technical and detailed 3d drawings.
TV of the Future
A group project that focused on investigating what the tv would look like in 20 years. By performing user profiles, a survey, focus groups, trend analysis and future research methodologies three different scenarios based on the needs and desires of seniors, experts and students were created. During this project I mainly focused on setting up and performing the different user research methodologies, developing the scenarios based on the data that was gathered during the user research.
The Effect of Colored Light
My master thesis project focused on gaining more knowledge about what type of colored light could be applied at the GGzE crisis center of psychosis to help reduce the anxiety of psychiatric patients by creating an environment that is relaxing and enhances the social bond between patient and caregiver. For this project I designed and coded the database and interactive user test (including a game and questionnaires). From the user tests it was concluded that warm colored light seems to be able to promote recovery in the mental health care setting.
This project was a combined effort of the CITEC (Cognitive Interaction Technology - Center of Excellence) institute and Eindhoven University of Technology. CITEC is a research institute that focusses on creating cognitive abilities in technical systems from everyday devices to humand robots. The goal of my project was to create a measurement instrument that could determine to what extent a robot was anthropomorphized (attribution of human characteristics). During the project I created, user tested and validated a measurement instrument for anthropomorphism that was later used in follow-up studies.
This group project focused on investigating the influence of the type of interaction device (traditional or gesture-based) and the type of display (mono- or stereoscopic) on different perceived qualities of the interaction. The user research was performed with the PlayStation 3 and the data was used to analyze the costs and benefits of the different interaction devices and displays. My main focus during this project was setting up the user research, creating a database and writing a scientific paper.
This project focused on the development of a service that includes an activity monitor, website and application. The service was designed to track, measure and give feedback on your daily activity to help people become more active and healthy. The activity monitor is a small device that is worn on the body and uses a LCD screen that provides the user with feedback during the day. In this project I was responsible for the visual content of the website and application as well as the screen designs of the activity monitor (see picture).